Computer Science with Visual Computing (BSc)
3 years (full-time) / n/a (part-time) / n/a (distance / e-Learning)
The Computer Science with Visual Computing degree will give you an understanding of both the theoretical and practical aspects of Computer Science, while focusing on the challenging area of visual computing.
You will learn how computers can obtain, manipulate, represent and understand visual data, such as images, video and 3D scenes. In addition you will develop and practice in-depth technical skills in areas such as graphics, image processing and visualization.
|How to apply||www.cardiff.ac.uk/howtoapply|
|Typical places available||The School admits 115 students each year to its undergraduate degree programmes|
|Typical applications received||570|
|Scholarships & Bursaries||www.cardiff.ac.uk/scholarships|
|Typical A-level offer||ABB-AAB|
|Admissions Tutors||Dr Jianhua Shao|
|Tel Number||029 2087 4812|
This three-year programme starts by introducing the basic computing skills and concepts which will underpin your degree and future career.
Short projects in year 1 are followed by a substantial team project in year 2, when you will use your new skills and knowledge to design and implement a software system. In year 3, you will focus on emerging technologies and undertake an individual project centred on your own interests.
Your first year is broad based, following the same structure as the Computer Science BSc degree programme. You will be introduced to the fundamental computing skills and concepts that will form the basis of your degree, including problem solving using fundamental algorithms in the Python and Java™ programming languages and systems modelling.
You will demonstrate the skills you have acquired and show individual creativity and originality throughout the year as you complete short projects.
Year 1 modules:
- Architecture and Operating Systems
- Computational Thinking
- Developing Quality Software
- Fundamentals of Computing with Java
- Problem Solving with Python
- Professional Skills
- Web Applications
In year 2 you will continue to follow the main Computer Science programme with the addition of more specific modules such as Scientific Computing & Multimedia Applications. These more focussed sessions will continue to equip you with the programming and mathematical skills required for employment within the fields of multimedia, graphics and image processing.
Year 2 modules:
- Advanced Programming *
- Algorithms and Data Structures
- Communication Networks and Pervasive Computing
- Database Systems
- Human Computer Interaction
- Informatics *
- Object Oriented Applications
- Scientific Computing and Multimedia Applications *
- System Design and Group Project
* Option Modules
You will study a range of modules that either focus on or complement the field of visual computing. Themes such as graphics, multimedia, machine vision and artificial intelligence are explored alongside contemporary, emerging technologies. You will also have the opportunity to gain first hand knowledge by attending lectures by researchers in the field of visual computing.
During this year you will complete an individual project under the supervision of a member of our academic staff. Your own interests drive the subject of this project.
Year 3 modules:
- Computational Intelligence
- Emerging Technologies
- Graphics, Visualisation and Image Processing
- Individual Project
For more information about the modules currently running for this degree, please visit the Cardiff School of Computer Science & Informatics
The School of Computer Science & Informatics aims to educate and inspire the next generation of national and international leaders in the discipline. In 2010 the School substantially updated its programmes to ensure the content is contemporary and relevant, placing emphasis on both research-led teaching (through specialist modules and programmes) and employability (through placements, internships and widening access).
The School prides itself on offering a comprehensive support structure to ensure good student/staff relationships. Every student is assigned a member of staff to act as their personal tutor. Dedicated Professional Tutors are also on hand to advise and respond to any matters and are backed up by the University’s many student support services.
The School make use of a wide variety of appropriate methods to engage with all its students. These include hour-long, classroom based lectures, follow-up tutorials, support classes, guided laboratory sessions, an on-site library and 24-hour access to teaching laboratories to aid private study.
Module assessment is often by exam. The final mark for some modules may include one or more pieces of course work set and completed during the module. Project work is assessed by written report and presentation.
|Typical A-level Offer||ABB-AAB from three A-Level subjects including Mathematics|
|Typical WBQ Offer||Grade A in the Core plus 2 A-levels at Grades BB-AA which must include Mathematics|
|Typical Int Bacc Offer||33 points including a 5/6 in Mathematics at Higher Level|
|Other||Applications from those offering alternative qualifications are welcome. Please see detailed information about alternative entry requirements here|
Please find here further information about admissions and selection criteria for this degree programme.
Our graduates have excellent employment prospects in the computing and ICT industry, as well as in other areas of the economy. Recent statistics show that the vast majority are following their chosen career paths within six months of graduating.
Recent graduates have taken up positions with BAE Systems, BT, Civil Service, Confused.com, Deloitte, EADS, Fujitsu, GCHQ, General Dynamics UK, IBM, MoD, Red Hat and Thomson Reuters or have chosen further study or research.
In 2010, 88% of the School’s graduates were either in employment (73%) or engaged in further study (15%) within six months of graduation.
Next intake: September each year
Name: Dr Jianhua Shao
Telephone: 029 2087 6757
Fax: 029 2087 4598